Thứ Năm, 14 tháng 2, 2019

Auto news on Youtube Feb 15 2019

Hey! This is the second part of my interview to Suzuki from Basara.

Previously we talked about his history, his career,

how he entered to the Japanese animation industry...

This time we'll go deeper and talk about the struggles,

what does he enjoy, and he will be giving advice to aspiring animators.

What is the current flow of work?

You receive a phone call from another studio...? Or...?

Yes, that's it...

More or less there are some companies that always contact us.

Well, mainly.

The things we do come from OLM, Brain's Base,

and TMS Entertainment.

These are studios bring work to Basara.

And sometimes you receive orders from other's.

Then Basara does the drawings/backgrounds and delivers them back.

Do you have to do retakes? (redraw cuts)

Yes. Lately we don't do inbetween animation or final art/edition.

We used to do that though.

Now Basara focuses on key animation and backgrounds.

That is still cool! And very difficult...

Absolutely.

But there is pride.

Do you watch the anime you have worked on?

I do not watch them that often.

Since before...

Oh right, you get the DVD's. Do you watch those then?

Yes! Also, there is animation where the dialogues are recorded before animating.

Yes

Now the schedules are so tighter.

In reality, when the animation is all painted and done

the voice actors add the voice.

Correct.

But then they wouldn't be on time. So they do it with the video storyboard like in your anime.

That is the situation so,

they record the voices while watching the video storyboard.

So the voice comes earlier.

That is when we actually start drawing.

Isn't it reversed at Disney? The voice is even previous to that.

I think so. I have a question about the anime industry.

What do you like and enjoy from working in this industry?

Hmmmm

Well, I guess what I like is drawing! Obviously.

Also, I can use time freely.

But, because of the company, there are situations without freedom, right?

Everyone follows the schedule on their own, so that is ok.

I am not managing like that.

Just like "this is by X date".

And then they just continue.

So, you meet with the team,

you give them the cuts to draw,

and they deliver it to you.

Yes, exactly.

I add corrections to what they bring.

That is more or less how it works.

-Looks like fun! -Hahaha

Since you entered to this industry

in what have you struggled?

I am not sure.

But the animation of nowadays is pretty tough.

Laugh

- The details... - It is detailed!

I can't check everything.

- It has too many details! -Right, many lines.

-That is how it is. -It looks like lots of retakes are necessary...

Right!

But since it is becoming digital, things got easier.

Is that true for all of us?

Even with CG, isn't it the same for the (drawing) animators?

No really.

The way of drawing for edition is different since it became digital.

I see. So, the animation got to a greater level.

But for the animators, since there are more lines, it got worse, right?

In Japanese animation, for example, in games,

you get feedback, right?

When it comes to anime based in videogames,

character design is very important.

Yes.

Its design has many parts and so on.

And it is complex.

Lately in such animation, the original creator... (stop)

Going back, anime companies selected the character designer.

What?

The animation company decides who the character designer is.

Right.

"This person designs the character." "The other is director of animation"...

Now, the decision comes from the video game company (or others).

"This person will be in charge of design".

Really?! Oh!

And that person who designs the character...

If it is not someone from the animation industry,

the design gets difficult to animate.

Well, there are people who know how to do it.

And there are those who don't.

It makes me think... what was the name of that anime?

The main character's head was a tiger(?),... and the body...

Yeah... it sounds tough to animate.

It looked so difficult!

The animal head had a pattern.

So if the pattern/volume is not well drawn when animating

it must look terrible!

It becomes a comedy.

There are lots of cases like that lately.

Vanguard, which we work on, is also complex.

Because the designs are based on the game's cards.

The people designing the cards care about the sponsor first, not the animators.

Obviously.

But those sponsors also pay for the TV anime.

And then, since the design is complex,

it becomes difficult for the animator.

Still, later it looks beautiful.

If they draw it right!

Exactly.

What is a good thing you learned thanks to working in the animation industry?

Something you can say as advice.

What could that be...?

Something you would say to people who want to become animators.

Be constant and draw every day. Of course.

Practice.

It is not something you can achieve just in one day.

Yes.

One of the things needed to last long,

is to keep drawing constantly and establish your own pace or schedule.

You have to do that not to burn out.

If you just push through the night,

you will hurt your eyes.

We are humans.

Draw a lot, and drink at night.

That last part is up to each one to decide.

What I want to say, is to draw every day constantly.

Keep drawing everyday.

Thank you very much!

This is the ending to the interview to him,

but in the next video you'll see him around again.

And he will talk and review

my animation Return the Favor.

He helped me create that when I was studying in a school in Tokyo.

And with all his knowledge,

I am so sure that you will enjoy his comments,

and all the advice.

We talk about after all.

So, yeah.

Check the reviews video. It should be in my account soon.

If not, just find another video.

Maybe the vlogs of how I created the animation itself, maybe the animation itself.

Or, um....

whatever you find interesting.

And then see you int he next one :D

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